(NSFW 18+) BACKROOMS Hound Encounter: Monstrous Furry Smut
🔞 This game is intended exclusively for audiences 18 years old and up. This is a text-only interactive fiction game available for Mobile and Desktop.
(NOTE: You can click on a choice you've made to undo it.)
Features:
- ~8.400 words
- Choose whether the monster girl has a pussy or cock
Content:
- Monster girl / Furry
- Knotting (cock route only)
Credits
A game by WET FLOOR! Games @ wet-floor-games.itch.io
Script by Kobold with a Quill @ linktr.ee/koboldwithaquill
Cover/promo art by Crimson Skelo
Status | Released |
Platforms | HTML5, Windows, macOS, Linux, Android |
Rating | Rated 3.7 out of 5 stars (3 total ratings) |
Author | WET FLOOR! Games |
Genre | Interactive Fiction |
Made with | Godot |
Tags | Adult, backrooms, Creepy, Erotic, Furry, Hentai, Horror, Monster Girls, Porn, Text based |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
Accessibility | Subtitles, One button |
Links | Bluesky, Patreon |
Purchase
Buy Now$3.00 USD or more
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
BACKROOMS Hound Encounter_Android.zip 30 MB
BACKROOMS Hound Encounter_Windows.zip 17 MB
BACKROOMS Hound Encounter_Mac.zip 28 MB
BACKROOMS Hound Encounter_Linux.zip 18 MB
Development log
- Crashes fixed!52 days ago
- Hound Encounter full promo art55 days ago
- BACKROOMS Hound Encounter is out.55 days ago
- BACKROOMS Hound Encounter early look59 days ago
Comments
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purchased. Any way to play on iPhone? New to itch.io tbh
I mean shit man i like furry woman so ill take it
Compared to some text adventures its way below average, just to name a few high end ones: BDCC or broken dreams correctional center, it started small now its huge and has a lot of repayable elements. Kobold adventures was another decent one. Tennis ace, lyre, soul Creek are also good though are visual novels as opposed to text adventures. Simply saying that there's a small market for something doesn't mean you need to do half a job, I understand wanting to make a quick buck here and there, in which case I would pay closer to 15 - 20 dollars for a game as well polished as BDCC. I don't specifically come for smut though, I just like reading things around the furry fandom.
Don't get me wrong 10k words is a good short story, usually good to gain traction and such, but not usually something worth 3$, and a fast forward button is literally 2 lines of code in Java, 3 in C#. So usually not hard. Definitely would make the game seem more polished.
Positive notes, you are correct in that most text adventures stop getting updated, but not because of financial strain normally, usually it's either they get bored or because something happens in the background, writing something over 50k words in a single sitting can get boring if done for long enough. I got in touch with a few authors of some cancelled text adventures, orrias was one, when he was writing the story he was making around $1,100 a month through patreon, and about $400 from other souces. eventually he announced he was stopping until further notice because shit happened behind the scenes and he never found the will to pick the project up again, he is one of the examples of what it means to do everything right a still get fucked over. Mind you he has a link to his discord in the biography of the game. Honestly I wish you the best and please try to do better next time, just don't try to mass produce 10-20k smut stories then sell them for more then they're worth, I have made actual games that are free, and learning C#, Java and C++ is harder then scraping together a short story. I now currently work at naughty dog studios, but release mini free games from time to time for fun.
If you are treating this as a business then people will notice that it wasn't made with passion at some point, if you think making a story is a lot of effort then you are only setting yourself up for failure and burn out.
That being said, I'm not trying to attack you, or diminish your achievements, but do try to aim higher or add improvements.
Man, I just realised how long it's been since my first text adventure game. I made that in 2015, damn! Though it was only 7k words.
I feel like this is shovelware like all of the other creators tiny stories disguised as text games.
there are tons and tons of good examples of awesome text games that are free to play to choose from. (300k words, tons of monsters and world to explore, they dont make you read filler, its mostly actual smut content.)
perhaps consider reaching a wordcount of 20-50K before trying to sell it for actual money.
this is literally worse than a story. atleast a story I can skim.
this is wait and click next simulator. it does not respect the readers time.
I think you can do better.
making 20 3$ copy paste text games and bloating the itch.io search is not the way.
Thank you, it’s not often we receive such extensive feedback. This endeavor has been very trial-and-error for us and we’re open to making changes.
“there are tons and tons of good examples of awesome text games that are free to play to choose from. (300k words, tons of monsters and world to explore, they dont make you read filler, its mostly actual smut content.)
perhaps consider reaching a wordcount of 20-50K before trying to sell it for actual money.”
Well, I’d be interested in hearing these creators' business models. It seems to me that there are many abandoned projects and burned-out game makers in the adult-oriented space, and as a result I’m reluctant to give away our work for free.
I don’t agree that these games have much in the way of “filler”. The introductions are part of the narrative. And the smut is only interesting because the narrative builds a specific fantasy.
“this is literally worse than a story. atleast a story I can skim.”
It’s no different from any Ren’Py or Twine game, right? You can’t skim those either, as far as I know.
“making 20 3$ copy paste text games and bloating the itch.io search is not the way.”
This is the first game I’ve priced $3. I felt it was a reasonable ask for the work of this game’s writer (Kobold with A Quill). His writing clearly reflects his experience, and he charges appropriately for that.
Unfortunately, itch.io lacks the functionality for users to block content from creators they don’t want to see.
I could list a bunch of games but the point is that the average for the genre is usually 20-300k+ words with multiple characters, scenes, and a world to explore. short stories and "interactive fiction" of this scale I would not put up for a price.
regular interactive fiction usuall has a much greater amount of choice and depth.
passages are usually longer, and yes, in renpy you can skip things. you can make the current text action finish immediately by pressing enter or holding it. there are even fast forward and skip options built in.
regular games dont have to worry about a business model because they are actually focused on being a writer and producing enjoyable content for thier community, not about how fast they can get paid. you get paid after you do good work. you cant put out a demo (games as small as these) and expect people to pay for it.
take a risk and make a real game. feel the burn.
being an artist isnt free or lucrative. you will have months of hard work before you earn anything.
do not expect people to pay you for short quickly made slop. go make something wonderful.
I reccomend taking the backrooms/scp theme that you have and go make 1 game with all the scps in it and an explorable world,
instead of trying to sell each seperately. maybe that would be worth 3-5 dollars.
you will still have better luck if your games are available for free.
if its free and people like it, they will reccomend it to friends and maybe donate. no one really does demos for porn games when they are easily pirated. putting the full game, or the full game minus the most recent update, up public is usually the way to go.
if your game is paid then less people will hear about it by default.
and since you were curious about business models, most adult games are free.
yours would have to be pretty good and have tens of hours of content for people to want to play it.
consider making a larger project and using patreon to fund it until you have something large enough to sell.
if you want to make short 7k word stories with barely any choices and unskippable text perhaps a free site like inkbunny may be more suited for hosting your work.
Heya, writer that Wet Floor Games hired here. I don't have much to say on the erotic games business, since I'm literally just the writer, but the idea that you need to hit some arbitrary content-count before you can sell your work for profit is laughable. Short-form erotic writing can and does do very well under the right circumstances.
This isn't "slop". Quantity doesn't equal quality, and I consider my writing level to be well above average in the erotic writing sphere. I think a few bucks is a fair asking price.
find a way to make your writing gameplay less dry.
3 lines that read at a very slow pace only to press continue (not alot of choice/choice that matters) is not much of a game.
its just a story that cant be read at my reading speed.
short form erotic writing shouldnt be for sale. put it up for free and let people donate.
if you want money, make a product thats worth money,
but I reccomend not polluting the itch search with 90 5k word monster stories.
I believe you guys can take a look at any of the other text games out there and find a way to improve your games.
good luck.
Hey Kobold, your work is fantastic. The original comment is clearly an attack veiled as criticism, this becomes clear with "this is literally worse than a story. atleast a story I can skim."
Please keep up the great work.
Fast forward/skip functionality is a good suggestion. We'll keep it in mind as we keep iterating on this custom framework.
We already have larger games with more content planned. Making these smaller projects is a stepping stone towards that goal.
Regardless, the games have been well received as they are, so we will be making more. I do believe there's value in games that are small and specific in their scope instead of large and broad.
Alexa remind me to buy this game when i get my paycheck.